I turn messy ideasinto products people actually use.
I'm the person you bring in when an idea needs to become a real product — product thinking, UX, AI and rapid prototyping, from the first messy conversation to the first user.
Idon'tstartwithinterfaces.Istartwithideas—themessy,uncertainstagewherenothingisclearyet.That'swhereIdomybestwork:turningambiguityintosomethingrealenoughtoputinpeople'shands.
Design is my advantage. Building is my identity.
Build
Prototype fast — code, AI, whatever gets it real first.
Ship
Put it in front of actual humans. Early. Uncomfortably early.
Learn
Honest feedback beats a perfect roadmap. Every time.
Repeat
Every loop makes the product — and the bet — sharper.
My value isn't
pixels.
It's helping founders answer the questions that decide whether a product should exist at all.
We map the idea, the user, and the opportunity — then cut everything that isn't the core. Most products die from too much, not too little.
From fog to first users.
Proof, not
promises.
Products I've shaped, prototyped, and shipped — not just screens I've drawn.

A designer who evolved to be a builder.
I've spent 3+ years inside 0→1 products — EdTech platforms, AI tools, games, agents — working next to founders and small teams, often from a different country every month.
"He's a talented designer."
"He thinks like a founder."
Building something
new?
Bring me in at day zero — when it's still just a hunch, a doc, or a napkin sketch. That's the stage I'm built for.




